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| Abacci > Chess > Rules > Moves > The Pawn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There is one peculiar rule to be remembered in connection with the move
of the Pawn. If a Pawn uses its privilege of making a double step to avoid
capture by a hostile Pawn he can be put back one square and captured just
the same. For instance, in Diagram 2, if the white Pawn stood on h5 and
Black moved his Pawn to g5, White could put Black's Pawn back to g6 and
capture him with his Pawn. This way of capturing is called taking "en
passant" (French for "in passing") and can be done only
by a Pawn, never by a piece.
Lastly must be mentioned the power of the Pawn to become transformed into a piece. This is done automatically whenever a Pawn reaches the extreme opposite side of the board. That is, the player must remove the Pawn from the board and put any piece on his place except a King. Thus it can happen that a player may play with three or more Rooks, Bishops, Knights or Queens. As the Queen is the strongest Piece the Pawns are practically always exchanged for Queens and for this reason the process of the exchange is called "queening."
Although a Pawn has comparatively little value as measured by his mobility--his range of movement--he is really a very valuable man because of the possibility of his eventually queening.
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