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The Rook

The Rook may move forward, backward or sideways in a straight line along a path not obstructed by a man of the same color. In other words, he may move to any square of the rank or file on which he stands unless another man of his own color is in the way. If there is a hostile man in the way he may capture him by occupying his square and removing him from the board.

        X       8
        X White Kings Knight Black Pawn g   7
      Black Queen X       6
        X       5
    Black Queens Bishop X White Kings Rook X X White Pawn h 4
        X   Black King   3
        X       2
    White King   X       1
a
b
c
d
e
f
g
h
 

 

Here, the Rook could move to e5, e6, e7, e8, e3, e2, e1, f4, g4, d4 and c4. In making the latter move he would capture the black Bishop. The Rook may not go to h4 because a man of his own color stands there nor may he go to b4 or a4 because he is not allowed to jump over the Bishop. He could, of course, move to either of these squares on his next move after capturing the Bishop.

 

 

 

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