|
|
| Abacci > Chess > Special Terms > Check & Checkmate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8 | ||||||||
| 7 | ||||||||
| 6 | ||||||||
| 5 | ||||||||
| 4 | ||||||||
| 3 | ||||||||
| 2 | ||||||||
| 1 | ||||||||
| a |
b |
c |
d |
e |
f |
g |
h |
Instead of checking on c5 Black could have attacked White's King on h2. But in this case the King would have simply captured the Bishop.
If it were White's move he could give check with the Rook on e8. But Black could take the Rook with the Knight. She would naturally do this instead of either moving out with the King to h7 or interposing the Bishop on f8.
If a King is in Check and there is no move with which to get him out of it he is said to be "checkmate" and the game is ended. The game below shows an example in which either player can give checkmate on the move.
If it were White's move he would take the Pawn on g6 with his Queen. Now Black's King is in check as White's Queen threatens to take him on the next move. The King cannot move to either g7 or h7, for these two squares are also commanded by White's Queen.
| 8 | ||||||||
| 7 | ||||||||
| 6 | ||||||||
| 5 | ||||||||
| 4 | ||||||||
| 3 | ||||||||
| 2 | ||||||||
| 1 | ||||||||
| a |
b |
c |
d |
e |
f |
g |
h |
Moreover, the latter cannot be taken by the Pawn on f7 as the black King would be in check by the Bishop on b3. The Pawn is "pinned" by the Bishop. Black's Knight cannot take White's Queen either as he is pinned by White's Rook. Finally, there is no piece available which may be interposed between White's Queen and Black's King; in other words: Black is checkmate, its game is lost.
If it were Black's move she would take the Pawn g2 with the Queen. Now White's King is in check as Black's Queen threatens to take him on the next move. He may not take the Queen as he would then be captured by the Bishop b7. Neither may the Knight f4 take the Queen as it is pinned by the Bishop d6. Moreover, the King may not escape to g1, h1 or g3, these three squares lying in the rangeof Black's Queen; and so there is no move on the board with which to get White's King out of check: He is checkmate, White loses the game.
Home | Rules | Tactics | Strategies | History | Your List | Links |About Abacci | Contact Us | Site Map
Site Design: Megalong Multimedia. See also: Abacci Books, Atlas, History and Music