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The Rook in the Middle Game

In the vast majority of games files for the Rooks are not opened on the side but in the center of the board, as was explained in the discussion of the openings. The many advantages arising from the control of a center-file by the Rooks will be more fully analyzed in the illustrative games. Generally speaking it is easier to get the two Rooks into cooperation in the center than on the side of the board. This cooperation--usually effected by doubling in one file--is naturally very important and it is the main reason why it is desirable to castle as early as possible. Between the Rooks of a player who is prevented from castling there are, so to speak, no natural lines of communication and it takes so long to create artificial ones that in most cases the opponent can, in the meantime, force a victory through the combined efforts of its Rooks. Diagram 53 gives an example.

  Black Queen     Black King Black Kings Bishop   Black Kings Rook 8
  Black Pawn b   Black Queens Bishop   Black Pawn f Black Pawn g Black Pawn h 7
Black Pawn a   Black Queens Rook           6
                5
        White Pawn e       4
  White Queen     White Queens Bishop White Kings Knight     3
White Pawn a White Pawn b       White Pawn f White Pawn g White Pawn h 2
White Queens Rook         White Kings Rook White King   1
a
b
c
d
e
f
g
h
 

It is White's move, and he will naturally think of a Rook's move as all the other pieces are already developed. The best move is probably (1) Rf1-d1. Ra1-d1 comes also into consideration but this Rook might be needed later on the c-file while the King's Rook certainly will have no chance to be developed in any but the d-file as long as the White e- and f-Pawns are still on the board. Black, in the game from which the above position is taken, replied B-c5, and White continued with (2) Q-c3, attacking the Bishop c5 and the Pawn g7 at the same time.

Black has only the choice between returning with the Bishop to f8 or capturing on e3. Naturally, he chooses the latter move as he cannot improve its position by a retrogressive play which still further retards its development. After Bxe3,(3) Qxg7, Bxf2+;(4) Kxf2, R-c2+; (5) K-g1, R-f8; there is not much hope for Black to bring its King's Rook in contact with the other pieces, while White may be able to double its Rooks in the Queen's file, which would decide the victory as Black has no possibility to counter the threat R-d8+ in the long run. White played (6) Kt-e5 with the intention to sacrifice the Knight on f7 in case Black should move its Bishop. Rxf7 would then be followed by Q-g8+ and Qxb8 or Qxe6 mate. Therefore, Black had to withdraw its Rook with (6) ..., R- c7 and White simply played (7) R-d2 threatening to double. Black prevented this by B-a4, at the same time threatening P-f6, but after(8) Kt-g4, R-c2; (9) R-d4, Q-c8; (10) Kt-f6+, K-e7; (11) Q- g5 he resigned as now the square c1 is sufficiently protected while the threat Kt-g8++ cannot be parried.

 

 

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