Abacci Chess
rules, tactics, strategies and history


 Abacci > Chess > Tactics > Combinations > After Castling  
 


Castling Combination Opportunities

The game below shows a typical case of a double threat with the Queen in conjunction with other pieces. White on the move plays B-d3, and now Black cannot castle as White would continue with Q-e4 threatening mate through Qxh7 and at the same time attacking the Bishop e7 for the second time who is only once protected. Black would have to defend the mate by either P-g6 or P-f5 or Q-h5 and White would capture the Bishop.

When castling on the King side a player must always beware of an attack by the Queen and another piece on the King's Rook's Pawn.

Black Queens Rook   Black Queens Bishop   Black King     Black Kings Rook 8
Black Pawn a Black Pawn b Black Pawn c Black Pawn d Black Kings Bishop Black Pawn f Black Pawn g Black Pawn h 7
                6
  White Kings Bishop Black Queen           5
                4
    White Pawn d     White Queen     3
White Pawn a White Pawn b White Pawn c     White Pawn f White Pawn g White Pawn h 2
White Queens Rook   White Queens Bishop   White Kings Rook   White King   1
a
b
c
d
e
f
g
h
 

Another square which after castling on the King side is often the mark of attack for the Queen in connection with either Knight or Bishop, is the one immediately in front of the King in the Knight's file. The game below illustrates several possibilities of this kind. White, on the move, can play (1) Q-g5, attacking for the second time the Pawn g7 which is only once protected. The
threat, however, is not only to win a Pawn, but to win the game, for in taking the Pawn with the Queen White would checkmate Black's King.

Black Queens Rook         Black Kings Rook Black King   8
Black Pawn a Black Pawn b Black Pawn c     Black Pawn f Black Pawn g Black Pawn h 7
  Black Kings Bishop   Black Pawn d         6
    Black Queen   Black Pawn e White Kings Knight     5
  Black Queens Knight     White Pawn e     White Queens Bishop 4
  White Pawn b   White Pawn d         3
  White Pawn a White Pawn c White Queen   White Pawn f White Pawn g White Pawn h 2
White Queens Rook         White Kings Rook White King   1
a
b
c
d
e
f
g
h
 

The only defense at Black's disposal is P-g6, but this move helps only temporarily. White can force the mate within a few moves in different ways. One would be the following:

(2) Kt-h6+ K-g7

If the King goes to h8 White mates by Q-f6.

(3) Q-f6+ Kxh6
(4) B-g5+ K-h5
(5) P-h3

and the mate through P-g4 cannot be protected. Another way would be:

(2) Q-h6 Pxf5
(3) B-f6

and the mate through Q-g7 cannot be protected.

The position above enables another mating attack for White, demonstrating the possibility of mating with Bishop and Knight in the middle of a game, which occurs oftener than one would be inclined to think. White can play (1) B-f6 instead of Q- g5 as suggested above. Black cannot take the Bishop as White would continue Q-h6 with Q-g7 mate. Neither can Black play P-g6 as then White would mate right away with Kt-h6. The latter mate with Knight and Bishop White can force, even if Black does not
move the Pawn g7 but makes some other indifferent move, as for instance Qxc2. White would then make the surprising move Q-h6, allowing Black to take the Queen. In doing so, however, Black again enables the mate Kt-h6.

The only move which Black could try in answer to (1) B-f6 is P- h6, preventing the Queen from occupying g5. Now Qxh6 would not be feasible as after Pxh6 White does not mate with Ktxh6, but leaves the square h7 open to Black's King.

Black Queens Rook   Black Queens Bishop Black Queen   Black Kings Rook   Black King 8
Black Pawn a Black Pawn b Black Pawn c Black Pawn d Black Kings Knight Black Pawn f Black Pawn g Black Pawn h 7
                6
    Black Queens Knight   White Kings Rook       5
                4
                3
White Pawn a White Pawn b White Pawn c White Pawn d   White Pawn f White Pawn g White Pawn h 2
White Queens Rook   White Queens Bishop White Queen     White King   1
a
b
c
d
e
f
g
h
 

However, White wins easily through (2) Ktxh6+. If Black takes the Knight, White mates with Qxh6 and Q-g7. If Black does not take but plays K-h7, White goes back with the Knight to f5, again threatening Q-g5 and Qxg7. (3) ..., R-g8 is of no avail, as (4) Q-g5 threatens mate of h5 which can only be prevented by either P-g6 or a move with the Rook, after which White mates by either Q-h6 or Qxg7.

 

Home | Rules | Tactics | Strategies | History | Your List | Links |About Abacci | Contact Us | Site Map

Site Design: Megalong Multimedia. See also: Abacci Books, Atlas, History and Music