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Sacrifices

A player is said to SACRIFICE if they allow a certain amount of their forces to be captured without recapturing an equivalent amount of their opponent's forces. They will not, of course, knowingly do so unless they expect to obtain some other advantage which will at least compensate for the loss of material. Such compensation can only be afforded by a superiority of the position. In as much as a position can only be considered superior if it enables the mating of the opposing King or the obtaining of an advantage in material which will secure a win in the ending, it is evident that in sacrificing a player really never intends to give up more than they get, but that on the contrary they expect to gain more than they lose. In other words, a sacrifice, if correct, is a sacrifice only TEMPORARILY, and very soon yields either the same, if not more material, or an attack on the King to which the latter falls victim.

The less evident the way is in which a player recovers the material sacrificed or realizes an equivalent advantage the more beautiful the sacrifice is considered. If the effect of a sacrifice is a direct mating attack on the King, it is as a rule not difficult to foresee as long as the typical mating positions are known to the player, most of which have been discussed in the combinations pages. The following examples illustrate sacrifices which occur fairly often in actual games.

 

 

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