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Relative Values of the Pieces

From the checkmate examples it is possible to form a vague idea of the strength of the different pieces. The Queen is apparently the strongest piece. On account of her superior mobility she can confine the hostile King with a few moves and force him into a mating net. Of the other pieces the Rook is no doubt the strongest for he is sufficient to force a mate in conjunction with its own King, while Bishop or Knight cannot do so. Two Bishops apparently are stronger than two Knights, while it is not possible yet to say anything about the relative value of one Bishop and one Knight.

The above valuation, however, holds good only on the comparatively vacant board, where the pieces can make full use of their mobility. It is the mobility alone which decides the value of a piece , and positions often occur in which a Knight is more valuable than a Rook or in which a Pawn might be preferable to a Bishop and so on. The reason is that sometimes the weaker piece occupies a commanding square while the stronger piece is obstructed somehow or other so that it cannot be made to work. Examples for positions of this kind will be discussed in the section on combinations.

Although it is impossible to indicate exactly the relative value of the pieces in each position, experience enables a fair estimation of their average strength. The Queen is about as strong as two Rooks or as three minor pieces (Bishops or Knights). A minor piece is about equivalent to three Pawns, and a Rook is consequently equal to a minor piece and one to two Pawns.

The value of a Pawn is the hardest thing to grasp for the beginner. A Pawn appears to be of so little use on account of its limited mobility, that it seems hardly worth while to waste time on saving a Pawn that is attacked, as so much greater things are apparently at issue. What is overlooked is the latent value of the Pawn which lies in the possibility of queening it later in the game.

To realize the importance of the Pawn it is necessary to know exactly under what conditions it CAN be queened. This knowledge is all the more indispensable to the Chess player as the vast majority of all games finally resolve themselves into Pawn endings in which the advantage of one or more Pawns decides the issue.

 

 

 

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